Monday, February 25, 2013

Movement Manifesto--Beauty in the Everyday


Our Manifesto:


  • Good art takes the everyday, the typical, and presents it in a thought inducing and inventive way
  • Good art explores new approaches to something ordinary.
  • Good art creatively blends conventional with experimental.

  • Good art takes the everyday, the typical, and presents it in a thought ind

Artists' Statement:

In our manifesto we really wanted to conceptualize the significance of finding beauty in typical things or actions and depicting them in an interesting or unique way. We were really inspired by the grandeur found in Revolution (Life Cycle of a Drop of Water) by Chris Turner and Plastic Bag by Ramin Bahrani. As the title of each signifies, they are each about something simple and that we associate with every day. But through the creative eyes of these directors we as viewers are given new insight into the life of each of a simple drop of water and an average plastic bag. We, too, wanted to depict something very typical, but in a way that causes viewers to stop and really appreciate the magnificence something taken for granted. Breathing is definitely something that most of us take for granted; in fact it's so common that most of us can probably go all day doing it and not even think about it. In the exposition we have a girl under water drowning herself; withholding the very thing that grants her life: breath. We juxtapose this several times with underexposed clips of people using breath in various forms. This creates a stark contrast between one and the other: the first no longer wishing to breath, the other finding great joy in their use of breathing. Whether it is blowing out candles, catching your breath, or using a cool breath to cool down a drink, breathing is pretty spectacular and certainly under-appreciated. The last two scenes juxtapose a sigh of relief and choosing to come up for air and live. The multiple shots of types of breaths were to signify how whenever we are without air all we can think about is breathing. The scenes also gradually become shorter in length as the film progresses, in a similar way that breathing increases as stress increases. And then, finally, at the end we slow it down as the the sigh of relief is exhaled and the girl takes a much needed breath. Through this we hope that the viewer will view breath with more appreciation and maybe recognize its significance a little more regularly. 

Monday, February 11, 2013

Historical Story
















NES

BY BRANDON CONOVER
AND KADEN WATSON

























EXT. ARCADE - DAY

Establishing shot of the neighborhood arcade. Text on screen reads “February, 1986”.  Various video game sound effects can be heard in the distance.

INT. ARCADE – DAY

The arcade is crowded with nearly every machine occupied.  DANNY, a 12 year old boy, is getting Jujy Fruits (or some other candy) out of a vending machine at the back of the store.

Danny begins to weave his way back through the arcade, occasionally stopping at a machine and making a wise crack, calling the gamer by name.

DANNY
Hey Johnny! You’re supposed to avoid the ghosts not run into them... Brad’s about to beat your Galaga record... Richard, did I ever tell you that Q*Bert sucks?
Danny eventually returns to a group of 3 other kids, KEVIN, RICK, and COREY, watching a 4th, TAYLOR, play Donkey Kong.

COREY
Watch out for the flame.
TAYLOR
(eyes glued to the screen)
I’m not an idiot.
RICK
Why aren’t you going for the hammer??
DANNY
(pulling on Kevin’s shirt)
How far is he?
KEVIN
The score is in the same place it’s always at.
DANNY
Yeah but I can’t see over your fat head.
KEVIN
He’s not even close to my record.
COREY
(taunting)
Taylor’s doin’ pretty good isn’t he Kevin?
KEVIN
Anyone can jump over barrels Corey.  Except maybe you.
RICK
Danny, give me a Jujy Fruit.
DANNY
No.
Rick and Danny fuss in the background.

TAYLOR
Guys... quit it!
Rick rips the Jujy Fruits from Danny’s hand with a victorious laugh.  Danny falls backward into Taylor which causes the joystick to jolt forward and Mario dies.

Taylor sighs. He grabs the Jujy Fruits box out of Rick’s hands and throws them in Rick’s face who reacts nonchalantly.

RICK
(picking up the Jujy Fruits)
If that was your last life then that game was going nowhere.
EXT. ARCADE – EVENING

KEVIN
Ya’ know Taylor, you should probably stop trying to beat me or you’re gonna’ end up crying yourself to sleep every night instead of every other one.
TAYLOR
Mark my words Kevin Richards.  Your reign will end.
COREY
So Kevin... what’re you gonna’ get for your birthday that I can play with?
The kids’ nonsensical conversation continues and fades as they walk away, and a technology magazine cover is shown that is detailing the release of the Nintendo Entertainment System.

EXT. SCHOOLYARD – DAY

The five kids are playing tether ball at recess.  It looks cold and they’re all bundled up.

RICK
Alright, Corey I’m sick of hearing about your stupid collector’s Star Wars figurines.
COREY
If I keep them in good condition do you know how much they’ll be worth?
DANNY
75 cents?
They all laugh except Corey.

TAYLOR
What about you Kevin?
KEVIN
(grinning)
You guys wouldn’t believe me if I told you.
COREY
(completely serious)
An authentic lightsaber?? I didn’t know the crystals were even available to the public yet.
KEVIN
(irritated)
No. You guys will just have to come see after school.
INT. KEVIN’S HOUSE – DAY

The group is heading up some stairs with shag carpet.

KEVIN
Alright, you guys have to promise not to pee your pants.
DANNY
Get off your high horse Kevin. Unless you got a--- (gasp).

On the ground in Kevin’s room, connected to a TV is an NES.  There are two cartridges next to it, Duck Hunt and Super Mario Bros. Kevin looks satisfied at the group’s astonishment and envy.

RICK
How? I thought these were only going to be available on the East coast until next year.
KEVIN
My dad’s got some connections.
The boys marvel at the machine for a few moments.  They then begin to play the two games Kevin has and seem to have a lot of fun.

INT. KEVIN’S ROOM – EVENING

The boys are all watching Taylor play Super Mario Bros.  Kevin looks smug as Taylor isn’t anywhere near his record. Mario dies, and Taylor tosses the controller to the side.

KEVIN
Easy!
TAYLOR
You own the game and play it all the time, it’s not fair! When are we gonna’ go back to the arcade guys?

GROUP (general chatter)
What?  Why would we do that? We’ve got everything we need right here.

Outside the room KEVIN’S MOM is heard.
KEVIN’S MOM
Do you boys want some pudding cups?

RICK
Plus free food!

The boys excitedly run out except for Taylor who looks disappointed.

KEVIN
(As he exits the room)
Try Duck Hunt. You might be better at it.

Taylor angrily removes Super Mario Bros to put in Duck Hunt. He jiggles the stand the TV is on, causing a book to fall near the console with a big cloud of dust.

Taylor puts in Duck Hunt and it doesn’t work. He frantically resests the machine and the same thing happens. He then looks at the book, pulls the cartridge out, blows on it, and puts it back in. It works.

Taylor sighs with relief. He then gets a devious look on his face.  The boys come back in and begin to play.  They decide to switch back to Mario Bros and Taylor asks Rick if he’s ever read a book, holding a particularly dusty one out to him.

RICK
(hitting book)
Get that crap outta’ my face!

The book lands by the console and Taylor dusts it off near the cartridges. As Kevin puts in the game, it does not work to his dismay. He sets down the cartridge and controller, obviously put out.

KEVIN
Looks like that’s it for today guys, sorry. My dad will fix it when he gets home.

Taylor grins to himself, pleased with his revenge. However, after looking around and seeing how sad his friends are, his smile fades, replaced by a guilty frown. He sighs in resignation.

TAYLOR
Maybe you should try blowing on the cartridge?

Kevin looks like he’s going to retort, but decides better of it.

KEVIN
Can’t hurt to try, I guess.

Kevin blows on the cartridge, and puts it back in the console. Everyone holds their breath as he pushes the power button. It works! They all cheer.

KEVIN
All right! Not bad, Taylor.

Taylor smiles briefly as the other boys crowd around while Rick starts a new game. Taylor wishes everyone a quiet goodbye, but they are all so absorbed in the game no one hears him or sees him leave.

INT. ARCADE - EVENING

Taylor is playing Donkey Kong alone in the arcade.  The only sounds to be heard are the sound effects of the game.  Taylor is focused, but doesn’t look all that happy.  Mario dies, and the words, NEW HI-SCORE flash across the screen.  Taylor looks ecstatic for a moment then looks around the empty arcade and sees that there is no one to share in his feat.  He solemnly walks away from the machine.

EXT. STREET - EVENING

Taylor walks alone down the street obviously depressed.  He passes by a store selling NES consoles, scowling at the NES display as he walks by until he sees a large poster hanging next to a display in the window that says DONKEY KONG COMING SOON ON THE NES with an image of Donkey Kong.

He passes the window, then runs back to the poster.  He stands in front of the window for a minute and looks down the street back at the arcade.  He smiles fondly and looks back at the window eagerly. With a nod and a grin, he continues to walk home.




THE END



Artists’ Statement:
The reason we decided to go with a story set in the 80’s at the dawn of home consoles, was mostly because of the characters we knew we could create from that era.  Most people are at least aware of the gaming industry and some of its history (people would usually be able to tell you what an NES was if you showed them a picture), so it would be a known and recognizable point in time, while also giving us the freedom to create our own characters and story.  
We wanted our characters to each have a distinct personality and to be established early in the story.  We wanted it to have a The Goonies or Super 8 feel, where the characters are all very real and their own people.  We wanted the audience to know and enjoy the group, while also believing that they really were a close-knit group of friends in 1986.  However, since neither us lived at this point in time, we had to draw on our knowledge of pop culture (i.e. 80’s movies) to attempt to create an authentic atmosphere to fit the era.  
We also drew upon knowledge we gained from people we know who did live in that era.  For instance, Kaden’s dad played the NES quite a bit as a kid.  It’s a family story where his dad was almost late to the MTC because he was trying to get to the last level of Punch Out beat Mike Tyson before we would leave for two years and not be able to play it.  Plus, Kaden’s grandma kept the NES all these years, and Kaden was able to play it as a kid at least a little bit, and thus had some first hand knowledge about the machine (i.e. blowing on the cartridges).  This however, did not contribute much to trying to get an authentic era-feel, and thus we turned back to that pop culture knowledge.
In the very exposition, the comic medium used for After the Deluge instills an inherent nostalgic connection in young readers, especially young men. This is really effective as such readers automatically open themselves up to care and concern for the story, whereas most other means may come across as mundane regardless of the serious and tragic nature of the history. In a similar manner, the video game subject matter will connect with the same sort of demographic, using that connection to the home console culture to teach. In this case: the merits of finding hope in, and embracing, change.

Tuesday, February 5, 2013

Geneological Artifact



My sister gave me this desk ornament as a Christmas gift back when she was around 7 or 8. I think I must have been working on my Eagle Scout Award at the time because on the box it had a picture of an eagle, rather than a wolf, which is why she bought it. She still apologizes that it wasn’t an eagle, and I still assure her that I love it. In fact, I love it now even more than I did. There are quite a few reasons this arrowhead desktop item has become one of my most treasured possessions, but I will only have room to discuss the two that are at the heart of its symbolism to me: the whole arrowhead itself as a symbol of my love and relationship to my sister, and the wolf as my personal symbol.
Alexis is my only sibling, and being ten years apart has its challenges. I’m sad to admit that one of these challenges was often being considerate and active in my love and relationship to my sister. I was not horrible to her, in fact I do also admit I was a very good big brother; however I still regret not choosing to spend time with her more often and being more attentive and sensitive to her needs as my baby sister. I liked her little gift, which I kept on my desk, at first more for her than for me, but when it came time to pack for college I almost didn’t pack it so during my attempt to not bring too many knick-knacks. My mother saw that I was leaving it behind and inquired. I decided to bring it, and in that moment the symbol became a metaphor, as it represented my change from the selfish teenager, to the fiercely-loving big brother I had, eventually, began to become. She means more than anything in the world to me, and for that alone, the fake arrowhead is precious to me as it represents that love I have for her, and my resolution to never again take her for granted or give her anything less than the absolute and utter best that she deserves.
The second part is the wolf. When she first gave it to me, I had no connection with a symbol of the wolf. It looked cool, but nothing more. In fact, the eagle actually had more meaning at the time, to be honest. That changed in college, when I came here, to BYU. I was once asked by a great mentor what my favorite animal was (to use as a motivational symbol) and I told him a wolf, though that was far from what I was going to say. I don’t claim any mysticism or spiritual origin, but I did contemplate why I subconsciously named the wolf as my symbol, and I found it incredibly fitting. Like me, the wolf is a pack animal that needs to belong, and yet is also prone to be a loner, hence the term “Lone Wolf”. I am the same way. I have been blessed with many wonderful friends, but I’m always an add-on, an included member, rather than an actual member myself. I’m a part of the group, yet always apart. I still don’t completely understand why, but it’s apparently what I’m currently comfortable with.
Why do I love this so much? Why does it mean so much to me? It represents who I am.

Artist's Statement:

This assignment gave me the chance to take a wonderful walk down memory lane and find something that I could truly identify with. I found it. In fact, ironically enough it was my first instinct and inclination, but I decided to look through all my stuff, both at my apartment and my parents’ house. It came right back to this desk ornament. To me, identity is everything. I really struggle to find my identity, and so whenever I find something that I identify with it is extremely important to me. When I do find it, I cling to it. Take my favorite color for example. Even as late as early high school, I never had one answer for my favorite color. Turns out, it’s blue, specifically royal blue. In consequence, anything I can buy blue, I do. The very sight of blue makes me happy, makes me feel at home. Strange, yes, but there it is. To me, identity is precious, because it’s been so hard to find what I have. So this object, as you can tell, means a great deal to me, because I identify it with myself. It is a very special symbol to me.
The writing portion was probably pretty hard because it required me to expose myself in a way I haven’t before. I don’t recall ever vocalizing my connection to the symbol of the wolf, and frankly I hope it’s not misunderstood. It’s a precious, hard fought-for knowledge that defines myself. My little desktop item is like my totem in Inception, a reminder of who I am, and anchor in reality. Interestingly enough it also serves as inspiration. Its design, meant to feel old and with the spirit of unity with dangerous nature, acts like the keys in “Unknown Keys” from the readings. It both inspires me to continue one, to understand and accept myself, as well as provides motivation and inspiration to write and create stories. It’s me